04 – Final High Fidelity Prototype

by | Jan 12, 2021

The first part of the project requires us to critically appraise a digital product of our choice in terms of its usability and the user experience it provides based on contemporary usability heuristics. We will also examine how general design principles have been applied. On the end, we will describe and illustrate two task models, which will be a starting point of the second part of the project – the research. The digital product of our choice is MyFitnessPal –

“A smartphone app and website that tracks diet and exercise to determine optimal caloric intake and nutrients for the users’ goals and uses gamification elements to motivate users”

— Wikipedia, 2018.

The evaluation will be based on 10 Heuristic evaluation rules by Jakob Nielsen (Nielsen, 1995) usability goals and the principles of design CRAP rules.

By Sebastian Hartleib